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Because of its PC development tools, video games can be programmed first on the PC, and then adjusted to run on console hardware. In 2004 the project had started by just one programmer but in the following years and as they added support for more platforms more people joined in. The engine was built to use PC development tools and initially target the Xbox 360 system because of its similarity to the PC platform. MT Framework 1.x ĭevelopment of MT Framework had begun in September 2004 based on the Onimusha 3 engine. As such, the decision to further develop MT Framework and extend its internal use was made. Capcom evaluated the Unreal Engine 3 engine for adoption as their internal engine, but decided against it due to some performance limitations and difficulties of getting technical support from its American developer, Epic Games, in Japan.
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At first MT Framework was being developed to be used in Dead Rising and Lost Planet: Extreme Condition only. Thus, the decision to build an engine that would support the needs of all of Capcom's developers was made.
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Additionally, two offshoots of the engine have been made MT Framework Lite targets the Wii and PlayStation 3 consoles, and MT Framework Mobile powers games for the Nintendo 3DS, PlayStation Vita, Android and iOS.Īs of 2014, Capcom's stance on the future of the engine is that while it will continue to be used to create games for the seventh generation of video game consoles, smartphones and handhelds. Throughout the years MT Framework received various updates, most significant of which was a major revision called MT Framework 2.0, introduced with Lost Planet 2 in 2010. The visuals of the first games built with the engine were well received, and MT Framework has also won a CEDEC award. As a result, the vast majority of their internally developed video games for the PlayStation 3 and Xbox 360 platforms were created on it, including four new titles and three remastered ports of past titles in the Resident Evil series, Capcom's biggest franchise. While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". MT Framework is a game engine created by Capcom. Microsoft Windows, Xbox 360, PlayStation 3, Xbox One, PlayStation 4, Nintendo Switch, Wii U, Wii, Nintendo 3DS, PlayStation Vita, iOS, Android Monster Hunter 4 Ultimate: 4.Game engine created by Capcom MT Framework.Monster Hunter Generations: 4.3 million units.Resident Evil 2 (2019): 4.7 million units.Monster Hunter Freedom 3: 4.9 million units.Resident Evil 2 (1998): 4.96 million units.Resident Evil 7: biohazard: 6.8 million units.
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Monster Hunter World: 14.1 million units.In the meantime, check out Capcom’s top ten best-selling games till date below.
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We’ll see if this opens the door to new titles for Okami, Mega Man X and Dino Crisis in the coming years. Capcom recently reported that it would work on more franchise revivals and remakes following the success Resident Evil 2 and Devil May Cry 5. Okami HD, Mega Man 11 and Street Fighter 30th Anniversary Collection all managed to sell one million copies since launch. Of course, there are a number of other first-timers to the Platinum Titles collection. Monster Hunter World: Iceborne was reported to have shipped 2.8 million worldwide on October 29th and is now confirmed to have sold the same. Resident Evil 2, a remake of the 1998 PS One classic, is at 4.7 million units sold while Devil May Cry 5 managed to sell 2.7 million units. Monster Hunter World currently sits at 14.1 million units sold while Resident Evil 7: biohazard is at 6.8 million units sold. It revealed updated sales numbers for a number of franchises in the process. Capcom recently updated its list of Platinum Titles, which indicates games that have sold over one million units in their life-span.